Subtales Studio comes from the vision of a ‘one-man band’ that gets inspired by loud music, arthouse films and B-movies.
I have a computer science background and I’m improving my skills in 3D modeling, animation, sound design and UI/UX along the way.
My first game is Gloomy Juncture, currently scheduled to be released in 2022. It’s a gritty and hand-drawn graphic adventure with a noir setting, I intend to create a narrative driven experience with cinematic influences while trying to establish a gameplay style that pays homage to the classic point & click games from the 90s.
Anyone wishing to be up-to-date with further developments (e.g., beta test calls, steam wishlist/release), please follow Subtales Studio on:
At Subtales Studio we intend to develop ‘handcrafted’ indie games with stylized graphics and strong cinematic influences.
A gunshot set the threads in motion, you take the role of a mundane person about to meet his fate in a peculiar world...
Gloomy Juncture is a stylized hand-drawn adventure in the first-person, with items to collect, notes to be taken, riddles to decipher and environmental puzzles to solve.
A story-driven game with a gritty atmosphere; blending the hopelessness of REQUIEM FOR A DREAM, unease of VERTIGO and fever of SUSPIRIA.