Subtales • tales crafted by Sub •
Sub is a solo game dev based in Porto, Portugal, and is the alter ego of Filipe Rodrigues, a guy inspired by loud music and weird movies.
Filipe single-handedly oversees every aspect of game creation and "studio" management, from core strategies and product roadmaps to the development of game design, programming, artistry and sound. For better or worse, every single "thing" in Gloomy Juncture is done by Filipe.
With Subtales, Filipe aspires to create handcrafted indie games, taking advantage of it's storytelling potential. The aim is to craft games characterized by stylized graphics, gameplay inspired by old-school classics, and a rich infusion of cinematic influences.
At the heart of this creative journey is the debut title, Gloomy Juncture. A neo-noir psychological thriller and a character-driven story, with a unique style that blends classic adventure gameplay, a unique hand-drawn 3D world in a neo-noir setting and cutting-edge technology. The aim is to craft an immersive narrative-driven experience, while forging a gameplay style that pays homage to the classic point & click games of the '90s.
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For better or worse, every single "thing" in Gloomy Juncture is done by Filipe and Link (the black cat)
Subtales aspires to create meticulously handcrafted indie games characterized by their stylized graphics, innovative gameplay and a rich infusion of cinematic influences.
You're not special. You're not a hero. A single gunshot echoes, triggering the wheels of fate.
Discover the haunting tale of Gloomy Juncture as you explore a fully voice-acted and unique hand-drawn 3D world, in a neo-noir setting enhanced by cutting-edge technology.
Uncover a gripping mystery through classic adventure gameplay and step into the shoes of a mundane janitor on the edge of a peculiar world, where obsession takes center stage.
A story-driven game with a gritty atmosphere; blending the hopelessness of REQUIEM FOR A DREAM, unease of VERTIGO and fever of SUSPIRIA.
Awards and recognition for Gloomy Juncture.